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Autor Thema: Something new ? ■ LifF:MMO ■  (Gelesen 10276 mal)

niCe sCope | George

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Something new ? ■ LifF:MMO ■
« am: 14. Oktober 2016, 18:21:55 »
Ich grüße euch !
Töchter und Söhne Odins

Ich möchte versuchen, euch so gut es geht über die Entwicklung hier zu informieren.
Soll heißen hier werden künftig Beiträge verfasst die sich rein um's MMO drehen.


Dazu möchte ich als erstes auf die Website mit den News selbst einmal aufmerksam machen.

■ WEBISTE : Life is Feudal MMO NEWS


niCe sCope | George

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Re: Something new ? ■ LifF:MMO ■
« Antwort #1 am: 14. Oktober 2016, 18:31:08 »
Orig.:
Reworked the HDR system completely.




Freie Übersetzung:
Komplett überarbeitetes HDR-System


Bilder sagen mehr als tausend Worte - daher hier eine kleine Bilder Sammlung!
Klick mich !


Das schöne hierbei is das ihr bereits auch unter YourOwn diese Settings Life testen könnt!

Allgemein möchte ich zusätzlich auf die Mediathek verweisen, ein Blick kann sich deutlich lohnen!
Mediathek ( bissel Scrollen bitte - bekomme es nicht klickbar )
« Letzte Änderung: 14. Oktober 2016, 18:37:09 von niCe sCope | George »

niCe sCope | George

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Re: Something new ? ■ LifF:MMO ■
« Antwort #2 am: 10. Januar 2017, 08:34:58 »




Hört Hört

We hope you all had a great holiday and are ready for what the new year brings - perhaps, who knows... 64 bit feudalism for both LiF:YO and the MMO!?

Da könnte sich bald eine 64bit Version anbahnen! Sowohl für das MMO als auch für YourOwn !


Zitat
It’s the end of the festive season and the start of a new year!
We hope you all had a great holiday and are ready for what the new year brings - perhaps, who knows... 64 bit feudalism for both LiF:YO and the MMO!?
We’e gotta say that we have invested a lot of hot and passionate development time into these builds - we even affectionately named the internal code branch for them, ‘69 bit’...
We hope you'll be able to help out with testing this version - we’re optimistic it helps increase our client stability and performance significantly!


Hier der Link (Quelle)
« Letzte Änderung: 10. Januar 2017, 08:36:53 von niCe sCope | George »

niCe sCope | George

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Re: Something new ? ■ LifF:MMO ■
« Antwort #3 am: 27. April 2017, 19:03:49 »
https://youtu.be/kU1DyNkFPXI

niCe sCope | George

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Re: Something new ? ■ LifF:MMO ■
« Antwort #4 am: 28. April 2017, 13:48:47 »



The THIRD run of Closed Beta Tests (Wave#1) has started! 

Client Download




! Closed Beta Zugang !


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The THIRD run of Closed Beta Tests (Wave#1) has started!
28.04.2017Comment tags: mmo mmopatch
Hey everyone,

We are excited to announce another step that brings us closer to fully completing the game has just been taken - the third test run of the Closed Beta Test has just started!

Most of our efforts were aimed towards bug fixing and the overall game stabilization process, but you will also see one of our important pieces of functionality on the Newbie islands when you create a character in game. You will be able to talk to some of the NPCs on the island, who will let you travel to the mainland, Abella.

This is important technology for us to test, since these newbie islands are a whole new set of game servers united in a separate game world, with the ability for players to have their characters transferred between these worlds.

Similar to past phases, we are expecting this test run to last for around two weeks before we stop to take on feedback and apply any necessary changes! If server stability is good, we will plan to initiate Judgment Hour events during weekends. Start getting prepared for some action!

Regarding future plans - so far we plan to have the Fourth Beta Test run at the end of May to the beginning of June. After that, we will spend time polishing and smoothing out any bumps. You will see the Open Beta Tests (Wave#2) start afterwards!

We are unable to provide an ETA at this time, but we are hoping it will be this summer!

Check out the condensed patchnotes, featuring the most important changes and fixes below:

Patch notes (ver. 0.8.3.0 (MMO)):

New features and tweaks:
Personal land claims have been reworked and improved. It should be more clear to the player how to resize it and what is needed for its proper support. Personal land claims protect all unmovable objects that are fully stationed on the claim (it does not have a SINGLE cell blocked outside of the personal claim area). There are only two ways that your personal claim can be removed/deactivated by someone else other than you:
A guild leader of a guild claim, which your personal claim is located on, can remove your personal claim
During JH, a guild that is officially in a state of war with a guild your claim is located on can perform a particularly noisy and lengthy dark ritual, which will deactivate your claim and make all assets vulnerable. Make sure to protect your personal claims during JH raid hours!
Guild management and general guild functionality has been optimized. These changes are mostly internal, but you may notice a minor improvement from a performance standpoint
Implemented the new world (Newbie islands archipelago) and cross worlds player’s character transition technology. Newbie islands are free from PvP and asset destruction, but are wiped to the original state on a weekly basis using a short JH duration, where you can go berzerk before the next reset! Talk with any of 3 particular NPCs who are standing near the village on the western shore to get to the mainland - Abella
You can no longer flatten terrain cells that are close to terrain cells with a different altitude (excluding sloped flattening situations)
Minor leaders can change guild members’ roles
Removed player counter per server node
No more cookies when you start! Hardcore to the MAX! :)
Bug fixes:
Fixed the terrain cell blocking algorithm. It might result in some of your slope walls, which were incorrectly placed before, being correctly positioned - but not necessarily as you might want them to be. Unfortunately, there is no other way to fix that, and there is no way to autofix these incorrect placings. We are sorry for any inconvenience this may cause
Fixed bugs with guild-to-guild standings. Guild system should work more adequately now
Fixed rare occasions of a mutex deadlock
Fixed multiple bugs while crossing server node borders while mounted. Horses should not disappear while crossing a server now
Numerous other server and client side stability fixes

As a heads up, we’d like to let you all know that horse-drawn carts are not here yet, but are closer than ever.

We may patch in the Global Trade System in during this test run. You will then be able to construct trading posts, which will be local trading hubs for your region to trade with other players and sell things to the Crown for gold.

Combat log out 30 second timer is almost ready too, and we also expect to patch this in during this test run.

IMPORTANT. Please, refrain from leaving unattended horses in the world for now. They are causingabnormal amount of server lags - we plan to find solution for that issue soon.

- The Team