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Nachrichten - niCe MakatoMiela

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81
ArmA 3 / Re: New MissionTemplate_200105_niCeTeam
« am: 04. Januar 2020, 22:49:16 »

zu ändern
// ACE Artillerie ----------------
ace_artillerytables_advancedCorrections = false;
ace_artillerytables_disableArtilleryComputer = false;
ace_mk6mortar_airResistanceEnabled = false;
ace_mk6mortar_allowCompass = true;
ace_mk6mortar_allowComputerRangefinder = true;
ace_mk6mortar_useAmmoHandling = false;

// ACE Crew Served Weapons -----------------------------------------
ace_csw_ammoHandling = 2;
ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
ace_csw_handleExtraMagazines = true;
ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 0; ------------------------
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_fadeStaminaBar = true; -------------------
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Fahrzeuge -----------------------------------------------
ace_vehicles_hideEjectAction = true;
ace_vehicles_keepEngineRunning = false;

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20; --------------
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 15;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_miscRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = []; -------------------

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false; -------------------
ace_goggles_showInThirdPerson = false;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false; -------------------
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_showCheckAirTemperature = true;  ------------------
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE-Medicsystem   -----------------
ace_medical_ai_enabledFor = 2;
ace_medical_AIDamageThreshold = 0.8;
ace_medical_bleedingCoefficient = 1;
ace_medical_blood_bloodLifetime = 900;
ace_medical_blood_enabledFor = 2;
ace_medical_blood_maxBloodObjects = 500;
ace_medical_fatalDamageSource = 0;
ace_medical_feedback_painEffectType = 0;
ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_ivFlowRate = 1;
ace_medical_limping = 1;
ace_medical_painCoefficient = 1;
ace_medical_playerDamageThreshold = 1;
ace_medical_spontaneousWakeUpChance = 0.05;
ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
ace_medical_statemachine_AIUnconsciousness = true;
ace_medical_statemachine_cardiacArrestTime = 30;
ace_medical_statemachine_fatalInjuriesAI = 0;
ace_medical_statemachine_fatalInjuriesPlayer = 0;
ace_medical_treatment_advancedBandages = true;
ace_medical_treatment_advancedDiagnose = true;
ace_medical_treatment_advancedMedication = true;
ace_medical_treatment_allowLitterCreation = true;
ace_medical_treatment_allowSelfIV = 1;
ace_medical_treatment_allowSelfStitch = 0;
ace_medical_treatment_allowSharedEquipment = 0;
ace_medical_treatment_clearTraumaAfterBandage = false;
ace_medical_treatment_consumePAK = 0;
ace_medical_treatment_consumeSurgicalKit = 0;
ace_medical_treatment_convertItems = 0;
ace_medical_treatment_cprSuccessChance = 0.4;
ace_medical_treatment_holsterRequired = 0;
ace_medical_treatment_litterCleanupDelay = 600;
ace_medical_treatment_locationEpinephrine = 0;
ace_medical_treatment_locationPAK = 3;
ace_medical_treatment_locationsBoostTraining = false;
ace_medical_treatment_locationSurgicalKit = 2;
ace_medical_treatment_maxLitterObjects = 500;
ace_medical_treatment_medicEpinephrine = 0;
ace_medical_treatment_medicPAK = 1;
ace_medical_treatment_medicSurgicalKit = 1;
ace_medical_treatment_timeCoefficientPAK = 1;
ace_medical_treatment_woundReopening = false;

// CBA UI --------------
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen ----------------
cba_disposable_dropUsedLauncher = 2;
cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true; ------------
force TFAR_curatorCamEars = false; ----------
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_noAutomoveSpectator = false; ------------
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "force TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "force TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "force TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "force TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "force TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "force TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "force TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "force TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "force TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "force TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "force TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "force TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force TFAR_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true; -------------------

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true; ------------------
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

82
ArmA 3 / cba_settings.sqf Änderungs Protokoll
« am: 04. Januar 2020, 22:17:56 »
Neu Beta cba_setting.sgf
gekeinzeichnete Bereich [----------] sind neu, bei // Namen ganz neu // ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Artillerie ----------------
ace_artillerytables_advancedCorrections = false;
ace_artillerytables_disableArtilleryComputer = false;
ace_mk6mortar_airResistanceEnabled = false;
ace_mk6mortar_allowCompass = true;
ace_mk6mortar_allowComputerRangefinder = true;
ace_mk6mortar_useAmmoHandling = false;

// ACE Außenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Crew Served Weapons -----------------------------------------
ace_csw_ammoHandling = 2;
ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
ace_csw_handleExtraMagazines = true;
ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 0; ------------------------
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_fadeStaminaBar = true; -------------------
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge -----------------------------------------------
ace_vehicles_hideEjectAction = true;
ace_vehicles_keepEngineRunning = false;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = false;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
ace_interact_menu_useListMenuSelf = false;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 3;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20; --------------
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 15;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_miscRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = []; -------------------

// ACE Magazine umpacken
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false; -------------------
ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung
ace_viewdistance_enabled = true;
ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 5;
ace_viewdistance_viewDistanceAirVehicle = 11;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Uncategorized
ace_fastroping_requireRopeItems = true;
ace_gforces_enabledFor = 1;
ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
ace_laser_dispersionCount = 2;
ace_microdagr_mapDataAvailable = 1;
ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
ace_overpressure_distanceCoefficient = 1;
ace_tagging_quickTag = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false; -------------------
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_showCheckAirTemperature = true;  ------------------
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5; -------------
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem   -----------------
ace_medical_ai_enabledFor = 2;
ace_medical_AIDamageThreshold = 0.8;
ace_medical_bleedingCoefficient = 1;
ace_medical_blood_bloodLifetime = 900;
ace_medical_blood_enabledFor = 2;
ace_medical_blood_maxBloodObjects = 500;
ace_medical_fatalDamageSource = 0;
ace_medical_feedback_painEffectType = 0;
ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_ivFlowRate = 1;
ace_medical_limping = 1;
ace_medical_painCoefficient = 1;
ace_medical_playerDamageThreshold = 1;
ace_medical_spontaneousWakeUpChance = 0.05;
ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
ace_medical_statemachine_AIUnconsciousness = true;
ace_medical_statemachine_cardiacArrestTime = 30;
ace_medical_statemachine_fatalInjuriesAI = 0;
ace_medical_statemachine_fatalInjuriesPlayer = 0;
ace_medical_treatment_advancedBandages = true;
ace_medical_treatment_advancedDiagnose = true;
ace_medical_treatment_advancedMedication = true;
ace_medical_treatment_allowLitterCreation = true;
ace_medical_treatment_allowSelfIV = 1;
ace_medical_treatment_allowSelfStitch = 0;
ace_medical_treatment_allowSharedEquipment = 0;
ace_medical_treatment_clearTraumaAfterBandage = false;
ace_medical_treatment_consumePAK = 0;
ace_medical_treatment_consumeSurgicalKit = 0;
ace_medical_treatment_convertItems = 0;
ace_medical_treatment_cprSuccessChance = 0.4;
ace_medical_treatment_holsterRequired = 0;
ace_medical_treatment_litterCleanupDelay = 600;
ace_medical_treatment_locationEpinephrine = 0;
ace_medical_treatment_locationPAK = 3;
ace_medical_treatment_locationsBoostTraining = false;
ace_medical_treatment_locationSurgicalKit = 2;
ace_medical_treatment_maxLitterObjects = 500;
ace_medical_treatment_medicEpinephrine = 0;
ace_medical_treatment_medicPAK = 1;
ace_medical_treatment_medicSurgicalKit = 1;
ace_medical_treatment_timeCoefficientPAK = 1;
ace_medical_treatment_woundReopening = false;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 1;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 6;
force acex_field_rations_timeWithoutWater = 3;

// ACEX Fortify
force acex_fortify_settingHint = 1;

// ACEX Headless -------------
acex_headless_delay = 15;
acex_headless_enabled = false;
acex_headless_endMission = 0;
acex_headless_log = false;
acex_headless_transferLoadout = 0;

// ACEX Hinsetzen
force acex_sitting_enable = true;

// ACEX Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACEX Volume
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// Achilles - Benutzeroberfläche
Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
Achilles_var_moduleTreeCollapse = true;
Achilles_var_moduleTreeDLC = true;
Achilles_var_moduleTreeHelmet = false;
Achilles_var_moduleTreeSearchPatch = false;

// CBA UI --------------
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen ----------------
cba_disposable_dropUsedLauncher = 2;
cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true; ------------
force TFAR_curatorCamEars = false; ----------
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_noAutomoveSpectator = false; ------------
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "force TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "force TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "force TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "force TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "force TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "force TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "force TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "force TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "force TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "force TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "force TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "force TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force TFAR_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true; -------------------

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true; ------------------
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

83
VENOM
... - Sniper

84
Events / [Ankündigung] Sa 02.11.2019 Workshop ca ab 19:30 Uhr
« am: 02. November 2019, 01:49:01 »
Preset: Workshop

Dauer: ca. 1-2h

Startzeit: 0

Max SLots: 12

Mission: Hell Event

85

Arrowhead 1-1 (Freie Waffenwahl)
- Fireteam Leader

86
COMANCHE 1
... - Pilot

87
Events / [Anmeldung] Sa 27.7.2019 WORKSHOP ca ab 19:30 Uhr
« am: 24. Juli 2019, 20:51:25 »
24

Ersteller
Makato

Preset
WORKSHOP

Insel


Startzeit (Ingame)


Eventdauer
max.2h

Wetter
klar, sonnig, Nebel

Respawn
AUS

Lagebild
Als Geheim eingestuft.


Gegner
unbekannt


Einheiten
US


Geheim Team 1
- TL
Butsch1001 - Rifleman
psYGer - AR
- AR Assi

Geheim Team 2
Diesel - TL
- Rifleman
BerlinerCoach - AR
- AR Assi



Besonderheiten


- Es handelt sich hier, auch um eine Testmission für ein späteres Großevent.
- Plätze ohne spezielle Angabe in ihrer Zeile sind offene Plätze.
- Die Spieler werden angehalten, ihre Eindrücke aus der Mission, im Anmeldethema niederzuschreiben.
- Bei Anmeldungen wird klar die gewünschte Position benannt. (zB: SF 1 - TL)
- Diskussionen wegen dem Event bitte direkt mit dem Eventveranstalter im TS oder per PN führen.
- Es wird vorrausgesetzt das jeder Teilnehmer die Event-Regeln kennt.

88
Allgemeines / Re: BEWERBUNG um den Bereichsleiter für SQUAD
« am: 24. Juli 2019, 19:20:00 »
bin da für

89
GRUPPE 1

... - Panzerfaust 3 Schütze

90
GRUPPE 1

... - Panzerfaust 3 Schütze

91
ArmA 3 / An alle Arma Spieler Punkt: GM DLC
« am: 02. Juli 2019, 18:56:37 »
Für alle die Global Mobilization DLC nicht haben,
 
Sollten die Workshop Lite Version runterladen werden, somit können wir ab jetzt für alle eine GM Mission anbieten.
Zu beachten ist, das der Workshop Mod eine Größe hat von 20,5 GB, ("für die Gekauft Version ist das herunterladen nicht erforderlich")

Global Mobilization - Cold War Germany: Compatibility Data for Non-Owners

92
Termine / TF_2019-07-01_20:30
« am: 29. Juni 2019, 19:28:10 »
Wir test mal die Funtion von:

Global Mobilization - Cold War Germany: Compatibility Data for Non-Owners

auf Einsatz Möglichkeit für uns


93
Events / [Ankündigung] Sa 29.6.2019 MOB ca ab 19:30 Uhr
« am: 28. Juni 2019, 16:43:11 »
Preset: MOB

Dauer: ca. 1-2h

Startzeit: ca. 0

Max SLots: 10

Mission: weisswunder

Achtung Teilweise Testmission

94
Events / [Ankündigung] Mo 10.6.2019 MOB ca ab 19:30 Uhr
« am: 09. Juni 2019, 23:52:41 »
Preset MOB

Dauer: ca. 1-2h

Startzeit: 0

Max SLots: 12

Mission: weisswunder

Achtung Teilweise Testmission

95
ArmA 3 / Domi MOD Server Test Runde am 30.05
« am: 30. Mai 2019, 00:23:26 »
Moin wir ladne alle zu Domi Mod Server test runde ein

Wann   ca. ab 15Uhr
Wo: mit Arma Laumcher ""niCe-Team Multigaming e.V. - Hardcore Domi" suchen

Fragen sind: Hier konnt ihr euch Idee und meinung niederschreiben

Server  Name
Mit oder ohne Ranked (ohne Ranked auch ACE Arsenal)
Parameter Einstellung
CBA Einstellung
Schwierigkeit Einstellung

96
versuch mal kommen des Wochenende eine mod-test und test Server Termine aus zu machen

97
Alpha 1

- Rifleman (AT)

98
ALIGATOR

... - Corpsman

99
WILDGOOSE

... - RTO

100
Termine / TF_2019-04-12_19:30
« am: 10. April 2019, 21:27:14 »
Training Ground Workshop ab 19:30 oben

test Mission Trainings-Ground_190410_niCe.Stratis

Ideen oder Fehler kömmt ihr hier eintragen

Bereiche:
-check der gefunden Bugfix
-suchen von bug
-Ideen Runde


mit möglichen folgen Mission


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