niCe-Team Multigaming e.V.

Unser Spielfeld => Unsere Bereiche => ArmA 3 => Thema gestartet von: niCe MakatoMiela am 04. Januar 2020, 22:17:56

Titel: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 04. Januar 2020, 22:17:56
Neu Beta cba_setting.sgf
gekeinzeichnete Bereich [----------] sind neu, bei // Namen ganz neu // ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Artillerie ----------------
ace_artillerytables_advancedCorrections = false;
ace_artillerytables_disableArtilleryComputer = false;
ace_mk6mortar_airResistanceEnabled = false;
ace_mk6mortar_allowCompass = true;
ace_mk6mortar_allowComputerRangefinder = true;
ace_mk6mortar_useAmmoHandling = false;

// ACE Außenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Crew Served Weapons -----------------------------------------
ace_csw_ammoHandling = 2;
ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
ace_csw_handleExtraMagazines = true;
ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 0; ------------------------
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_fadeStaminaBar = true; -------------------
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge -----------------------------------------------
ace_vehicles_hideEjectAction = true;
ace_vehicles_keepEngineRunning = false;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = false;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
ace_interact_menu_useListMenuSelf = false;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 3;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20; --------------
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 15;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_miscRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = []; -------------------

// ACE Magazine umpacken
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false; -------------------
ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung
ace_viewdistance_enabled = true;
ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 5;
ace_viewdistance_viewDistanceAirVehicle = 11;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Uncategorized
ace_fastroping_requireRopeItems = true;
ace_gforces_enabledFor = 1;
ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
ace_laser_dispersionCount = 2;
ace_microdagr_mapDataAvailable = 1;
ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
ace_overpressure_distanceCoefficient = 1;
ace_tagging_quickTag = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false; -------------------
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_showCheckAirTemperature = true;  ------------------
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5; -------------
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem   -----------------
ace_medical_ai_enabledFor = 2;
ace_medical_AIDamageThreshold = 0.8;
ace_medical_bleedingCoefficient = 1;
ace_medical_blood_bloodLifetime = 900;
ace_medical_blood_enabledFor = 2;
ace_medical_blood_maxBloodObjects = 500;
ace_medical_fatalDamageSource = 0;
ace_medical_feedback_painEffectType = 0;
ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_ivFlowRate = 1;
ace_medical_limping = 1;
ace_medical_painCoefficient = 1;
ace_medical_playerDamageThreshold = 1;
ace_medical_spontaneousWakeUpChance = 0.05;
ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
ace_medical_statemachine_AIUnconsciousness = true;
ace_medical_statemachine_cardiacArrestTime = 30;
ace_medical_statemachine_fatalInjuriesAI = 0;
ace_medical_statemachine_fatalInjuriesPlayer = 0;
ace_medical_treatment_advancedBandages = true;
ace_medical_treatment_advancedDiagnose = true;
ace_medical_treatment_advancedMedication = true;
ace_medical_treatment_allowLitterCreation = true;
ace_medical_treatment_allowSelfIV = 1;
ace_medical_treatment_allowSelfStitch = 0;
ace_medical_treatment_allowSharedEquipment = 0;
ace_medical_treatment_clearTraumaAfterBandage = false;
ace_medical_treatment_consumePAK = 0;
ace_medical_treatment_consumeSurgicalKit = 0;
ace_medical_treatment_convertItems = 0;
ace_medical_treatment_cprSuccessChance = 0.4;
ace_medical_treatment_holsterRequired = 0;
ace_medical_treatment_litterCleanupDelay = 600;
ace_medical_treatment_locationEpinephrine = 0;
ace_medical_treatment_locationPAK = 3;
ace_medical_treatment_locationsBoostTraining = false;
ace_medical_treatment_locationSurgicalKit = 2;
ace_medical_treatment_maxLitterObjects = 500;
ace_medical_treatment_medicEpinephrine = 0;
ace_medical_treatment_medicPAK = 1;
ace_medical_treatment_medicSurgicalKit = 1;
ace_medical_treatment_timeCoefficientPAK = 1;
ace_medical_treatment_woundReopening = false;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 1;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 6;
force acex_field_rations_timeWithoutWater = 3;

// ACEX Fortify
force acex_fortify_settingHint = 1;

// ACEX Headless -------------
acex_headless_delay = 15;
acex_headless_enabled = false;
acex_headless_endMission = 0;
acex_headless_log = false;
acex_headless_transferLoadout = 0;

// ACEX Hinsetzen
force acex_sitting_enable = true;

// ACEX Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACEX Volume
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// Achilles - Benutzeroberfläche
Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
Achilles_var_moduleTreeCollapse = true;
Achilles_var_moduleTreeDLC = true;
Achilles_var_moduleTreeHelmet = false;
Achilles_var_moduleTreeSearchPatch = false;

// CBA UI --------------
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen ----------------
cba_disposable_dropUsedLauncher = 2;
cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true; ------------
force TFAR_curatorCamEars = false; ----------
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_noAutomoveSpectator = false; ------------
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "force TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "force TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "force TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "force TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "force TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "force TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "force TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "force TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "force TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "force TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "force TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "force TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force TFAR_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true; -------------------

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true; ------------------
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;
Titel: Re: New MissionTemplate_200105_niCeTeam
Beitrag von: niCe MakatoMiela am 04. Januar 2020, 22:49:16

zu ändern
// ACE Artillerie ----------------
ace_artillerytables_advancedCorrections = false;
ace_artillerytables_disableArtilleryComputer = false;
ace_mk6mortar_airResistanceEnabled = false;
ace_mk6mortar_allowCompass = true;
ace_mk6mortar_allowComputerRangefinder = true;
ace_mk6mortar_useAmmoHandling = false;

// ACE Crew Served Weapons -----------------------------------------
ace_csw_ammoHandling = 2;
ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
ace_csw_handleExtraMagazines = true;
ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 0; ------------------------
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_fadeStaminaBar = true; -------------------
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Fahrzeuge -----------------------------------------------
ace_vehicles_hideEjectAction = true;
ace_vehicles_keepEngineRunning = false;

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20; --------------
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 15;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_miscRepairRequiredItems = ["ToolKit"]; ----------------
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = []; -------------------

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false; -------------------
ace_goggles_showInThirdPerson = false;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false; -------------------
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_showCheckAirTemperature = true;  ------------------
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE-Medicsystem   -----------------
ace_medical_ai_enabledFor = 2;
ace_medical_AIDamageThreshold = 0.8;
ace_medical_bleedingCoefficient = 1;
ace_medical_blood_bloodLifetime = 900;
ace_medical_blood_enabledFor = 2;
ace_medical_blood_maxBloodObjects = 500;
ace_medical_fatalDamageSource = 0;
ace_medical_feedback_painEffectType = 0;
ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_ivFlowRate = 1;
ace_medical_limping = 1;
ace_medical_painCoefficient = 1;
ace_medical_playerDamageThreshold = 1;
ace_medical_spontaneousWakeUpChance = 0.05;
ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
ace_medical_statemachine_AIUnconsciousness = true;
ace_medical_statemachine_cardiacArrestTime = 30;
ace_medical_statemachine_fatalInjuriesAI = 0;
ace_medical_statemachine_fatalInjuriesPlayer = 0;
ace_medical_treatment_advancedBandages = true;
ace_medical_treatment_advancedDiagnose = true;
ace_medical_treatment_advancedMedication = true;
ace_medical_treatment_allowLitterCreation = true;
ace_medical_treatment_allowSelfIV = 1;
ace_medical_treatment_allowSelfStitch = 0;
ace_medical_treatment_allowSharedEquipment = 0;
ace_medical_treatment_clearTraumaAfterBandage = false;
ace_medical_treatment_consumePAK = 0;
ace_medical_treatment_consumeSurgicalKit = 0;
ace_medical_treatment_convertItems = 0;
ace_medical_treatment_cprSuccessChance = 0.4;
ace_medical_treatment_holsterRequired = 0;
ace_medical_treatment_litterCleanupDelay = 600;
ace_medical_treatment_locationEpinephrine = 0;
ace_medical_treatment_locationPAK = 3;
ace_medical_treatment_locationsBoostTraining = false;
ace_medical_treatment_locationSurgicalKit = 2;
ace_medical_treatment_maxLitterObjects = 500;
ace_medical_treatment_medicEpinephrine = 0;
ace_medical_treatment_medicPAK = 1;
ace_medical_treatment_medicSurgicalKit = 1;
ace_medical_treatment_timeCoefficientPAK = 1;
ace_medical_treatment_woundReopening = false;

// CBA UI --------------
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen ----------------
cba_disposable_dropUsedLauncher = 2;
cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true; ------------
force TFAR_curatorCamEars = false; ----------
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_noAutomoveSpectator = false; ------------
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "force TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "force TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "force TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "force TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "force TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "force TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "force TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "force TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "force TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "force TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "force TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "force TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force TFAR_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true; -------------------

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true; ------------------
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;
Titel: Re: New MissionTemplate_200105_niCeTeam
Beitrag von: niCe MakatoMiela am 05. Januar 2020, 11:25:58
1
Neue Settings
Alte Settings mit neu Position
Geänderte Settings
nicht geklärt
unklar

alle Settings mit Force werden von der Mission vorgeschrieben



// ACE Artillerie
force ace_artillerytables_advancedCorrections = true;
force ace_artillerytables_disableArtilleryComputer = true;
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = true;


// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = true;
force ace_csw_dragAfterDeploy = true;
force ace_csw_handleExtraMagazines = false;
force ace_csw_progressBarTimeCoefficent = 1;


// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Fahrzeuge
force ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;


// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 25;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ToolKit"];

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true; 
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 3;
force ace_spectator_restrictVisions = 3;

// CBA UI
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
force cba_events_repetitionMode = 1;
force cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
force TFAR_curatorCamEars = false;
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
TFAR_noAutomoveSpectator = false;
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "force TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "force TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "force TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "force TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "force TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "force TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "force TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "force TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "force TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "force TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "force TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "force TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force TFAR_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true;
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractures = 2;
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.05;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestTime = 30;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = true;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = false;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 4;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_woundReopening = true;

Titel: Re: New MissionTemplate_200105_niCeTeam
Beitrag von: niCe MakatoMiela am 13. März 2020, 21:11:22
Cba Settings Ace update 3.13.1 (https://steamcommunity.com/sharedfiles/filedetails/changelog/463939057)
Neue Settings
Alte Settings mit neu Position
Geänderte Settings
nicht geklärt
unklar

alle Settings mit Force werden von der Mission vorgeschrieben



// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 1;
force ace_common_checkPBOsCheckAll = true;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
force ace_parachute_hideAltimeter = true;

// ACE Artillerie
force ace_artillerytables_advancedCorrections = true;
force ace_artillerytables_disableArtilleryComputer = true;
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Ausenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = true;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = true;
ace_csw_dragAfterDeploy = true;
force ace_csw_handleExtraMagazines = false;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge
ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = false;
ace_interact_menu_addBuildingActions = true;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;
ace_interact_menu_useListMenuSelf = false;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 3;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 25;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ToolKit"];

// ACE Magazine umpacken
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 5;
ace_viewdistance_viewDistanceAirVehicle = 11;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
ace_tagging_quickTag = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.8;
force ace_medical_fractures = 2;
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.05;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestTime = 30;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = false;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 4;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 1;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 6;
force acex_field_rations_timeWithoutWater = 3;
force acex_field_rations_waterSourceActions = 2;

// ACEX Fortify
force acex_fortify_settingHint = 1;

// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
force acex_headless_log = false;
force acex_headless_transferLoadout = 0;

// ACEX Hinsetzen
force acex_sitting_enable = true;

// ACEX Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACEX Volume
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// CBA UI
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
TFAR_curatorCamEars = false;
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
TFAR_noAutomoveSpectator = false;
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force tfar_radiocode_east = "_opfor";
force tfar_radiocode_independent = "_independent";
force tfar_radiocode_west = "_bluefor";
force tfar_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
force force TFAR_spectatorCanHearEnemyUnits = false;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force tfar_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true;
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;
Titel: Re: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 08. Juli 2020, 14:35:09
Cba Settings Ace update Ace update

Neue Settings
Alte Settings mit neu Position
Geänderte Settings
nicht geklärt
unklar

alle Settings mit Force werden von der Mission vorgeschrieben

// ACE-Medicsystem
force ace_medical_treatment_woundReopenChance = 1;

 (https://steamcommunity.com/sharedfiles/filedetails/changelog/463939057)// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Artillerie
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = false;
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;

// ACE Außenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
force ace_csw_handleExtraMagazines = true;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge
ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;
ace_vehicles_speedLimiterStep = 5;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;

// ACE G-Forces
force ace_gforces_coef = 1;
force ace_gforces_enabledFor = 1;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = false;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
ace_interact_menu_useListMenuSelf = false;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 3;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];
force ace_map_gestures_onlyShowFriendlys = false;

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 25;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ToolKit"];

// ACE Magazine umpacken
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 5;
ace_viewdistance_viewDistanceAirVehicle = 11;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
ace_tagging_quickTag = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 3;
force ace_spectator_restrictVisions = 3;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.8;
force ace_medical_fractures = 2;
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.05;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestTime = 30;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = 1;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = false;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 4;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_woundReopenChance = 1;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 1;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;  -----------
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 6;
force acex_field_rations_timeWithoutWater = 3;
force acex_field_rations_waterSourceActions = 2;

// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
force acex_headless_log = false;
force acex_headless_transferLoadout = 0;

// ACEX Hinsetzen
force acex_sitting_enable = true;

// ACEX Lautstärke
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// ACEX Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACEX Verstärken
force acex_fortify_settingHint = 1;

// CBA UI
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
force TFAR_curatorCamEars = false;
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
TFAR_noAutomoveSpectator = false;
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force tfar_radiocode_east = "_opfor";
force tfar_radiocode_independent = "_independent";
force tfar_radiocode_west = "_bluefor";
force tfar_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "force TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "force TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "force TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "force TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "force TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "force TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "force TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "force TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "force TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "force TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "force TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "force TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force tfar_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;

// TFAR - Benutzereinstellungen
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.05;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true;
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

// TFAR - Animations
force radioAnims_ads = true;
force radioAnims_handset = false;
force radioAnims_headsets = "[""G_WirelessEarpiece_F""]";
radioAnims_userPreference = "Auto";

Titel: Re: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 05. Juli 2021, 17:43:14
Cba Settings  Ace update (https://steamcommunity.com/sharedfiles/filedetails/changelog/463939057)

Neue Settings
Neue Settings mit Geänderte Settings
Alte Settings mit neu Position
Geänderte Settings
nicht geklärt
unklar
unbekannt

alle Settings mit Force werden von der Mission vorgeschrieben

cba ACE settings

// ACE Artillerie
force ace_artillerytables_advancedCorrections = false;
force ace_mk6mortar_airResistanceEnabled = false; bis jetzt nicht notwendig gewesen bis jetzt

// ACE Crew Served Weapons
force ace_csw_defaultAssemblyMode = false; 

// ACE Erweiterte Ballistik

force ace_advanced_ballistics_enabled = true; - ist seit März-juli 2020 auf false grund unbekannt

// ACE Granaten
force ace_grenades_convertExplosives = true;

// ACE Karte
force ace_markers_moveRestriction = 0;        
ace_markers_timestampEnabled = true;
ace_markers_timestampFormat = "HH:MM";
ace_markers_timestampHourFormat = 24;

// ACE Kartenzeichen "Kartengesten"
force ace_map_gestures_allowCurator = true;   
force ace_map_gestures_allowSpectator = true;  
force ace_map_gestures_briefingMode = 0;
force ace_map_gestures_maxRange = 10;
force ace_map_gestures_maxRangeCamera = 20;

// ACE Sprengstoffe
ace_explosives_customTimerDefault = 30;
force ace_explosives_customTimerMax = 5400;
force ace_explosives_customTimerMin = 5;

// ACE Trenches   "GRAD Trenches erstzt diese"
force ace_trenches_bigEnvelopeDigDuration = 25;
force ace_trenches_bigEnvelopeRemoveDuration = 15;
force ace_trenches_smallEnvelopeDigDuration = 20;
force ace_trenches_smallEnvelopeRemoveDuration = 12;

// ACE Wetter

force ace_weather_windSimulation = false; "kein Wind Überschreibung von der ACE seitig"

// ACE Zuschauer
force ace_spectator_restrictVisions = 0;

// ACE-Medicsystem

force ace_medical_bleedingCoefficient = 0.5;

force ace_medical_fatalDamageSource = 0; auf 2 stellen die summe aus Traumata und lebenswichtige Organen

force ace_medical_gui_interactionMenuShowTriage = 2;
force ace_medical_limping = 2; bei Public auf 1

force ace_medical_spontaneousWakeUpChance = 0.2;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 2;

force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force ace_medical_statemachine_cardiacArrestTime = 300;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_allowBodyBagUnconscious = true;

force ace_medical_painUnconsciousChance = 0.1;

force ace_medical_treatment_holsterRequired = 4; ändern auf 2 Waffen muss nicht undingt gehopster werden es reicht sie runter zunehmen?

force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationsBoostTraining = true;

force ace_medical_treatment_treatmentTimeAutoinjector = 5; 
force ace_medical_treatment_treatmentTimeBodyBag = 15;
force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 30;
force ace_medical_treatment_treatmentTimeTourniquet = 5;

force ace_medical_treatment_woundStitchTime = 1;

// ACE-Nachtsicht
force ace_nightvision_fogScaling = 0.8;

// ACE Waffen
force ace_common_persistentLaserEnabled = false; änderung aufgrund damit nicht immer der Laser/Licht immer wieder an geschaltet wird!

// ACEX Feld Rationen
force acex_field_rations_thirstQuenched = 2;
force acex_field_rations_timeWithoutFood = 8;

// CBA UI
cba_diagnostic_ConsoleIndentType = 0;

// Community Base Addons - Netzwerk
force cba_network_loadoutValidation = 1; ---TEST


zusätzliche Mods mit cba Settings

// TFAR - Allgemeine Einstellungen
force TFAR_disableAutoMute = false;

// TFAR - Benutzereinstellungen
TFAR_curatorCamEars = false;

force TFAR_moveWhileTabbedOut = true; ----test
TFAR_noAutomoveSpectator = false;

// TFAR - Animations
radioAnims_cba_main = true;
radioAnims_cba_preference_fadak = "Ear";
radioAnims_cba_preference_Others = "Hand";
radioAnims_cba_preference_pnr1000 = "Hand";
radioAnims_cba_preference_PRC148 = "Ear";
radioAnims_cba_preference_PRC152 = "Ear";
radioAnims_cba_preference_PRC154 = "Ear";
radioAnims_cba_preference_rf7800 = "Hand";
radioAnims_cba_vehicles = true;
radioAnims_cba_vestarmor = true;
radioAnims_cba_vests = "[]";

// GRAD Trenches
force grad_trenches_functions_allowBigEnvelope = true;
force grad_trenches_functions_allowCamouflage = true;
force grad_trenches_functions_allowDigging = true;
force grad_trenches_functions_allowGiantEnvelope = true;
force grad_trenches_functions_allowLongEnvelope = true;
force grad_trenches_functions_allowShortEnvelope = true;
force grad_trenches_functions_allowSmallEnvelope = true;
force grad_trenches_functions_allowTrenchDecay = true;
force grad_trenches_functions_allowVehicleEnvelope = true;
force grad_trenches_functions_bigEnvelopeDigTime = 40;
force grad_trenches_functions_bigEnvelopeRemovalTime = -1;
force grad_trenches_functions_buildFatigueFactor = 1;
force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
force grad_trenches_functions_decayTime = 1800;
force grad_trenches_functions_giantEnvelopeDigTime = 90;
force grad_trenches_functions_giantEnvelopeRemovalTime = -1;
force grad_trenches_functions_LongEnvelopeDigTime = 100;
force grad_trenches_functions_LongEnvelopeRemovalTime = -1;
force grad_trenches_functions_shortEnvelopeDigTime = 15;
force grad_trenches_functions_shortEnvelopeRemovalTime = -1;
force grad_trenches_functions_smallEnvelopeDigTime = 30;
force grad_trenches_functions_smallEnvelopeRemovalTime = -1;
force grad_trenches_functions_stopBuildingAtFatigueMax = true;
force grad_trenches_functions_timeoutToDecay = 3600;
force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
force grad_trenches_functions_vehicleEnvelopeRemovalTime = -1;


// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
force ace_parachute_hideAltimeter = true;

// ACE Artillerie
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = false;
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = false;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = false;

// ACE Aussenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberflaeche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
force ace_csw_handleExtraMagazines = true;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge
ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;
ace_vehicles_speedLimiterStep = 5;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;

// ACE G-Forces
force ace_gforces_coef = 1;
force ace_gforces_enabledFor = 1;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Granaten
force ace_grenades_convertExplosives = true;

// ACE Heiaeslaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;
ace_interaction_enableWeaponAttachments = true;

// ACE Interaktionsmenue
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = false;
ace_interact_menu_addBuildingActions = true;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_consolidateSingleChild = false;
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;
ace_interact_menu_useListMenuSelf = true;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 0;
ace_markers_timestampEnabled = true;
ace_markers_timestampFormat = "HH:MM";
ace_markers_timestampHourFormat = 24;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_allowCurator = true;
force ace_map_gestures_allowSpectator = true;
force ace_map_gestures_briefingMode = 0;
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 10;
force ace_map_gestures_maxRangeCamera = 20;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];
force ace_map_gestures_onlyShowFriendlys = false;

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 25;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ToolKit"]; //Public ohne

// ACE Magazine umpacken
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 14;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 11;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
ace_explosives_customTimerDefault = 30;
force ace_explosives_customTimerMax = 5400;
force ace_explosives_customTimerMin = 5;
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Trenches
force ace_trenches_bigEnvelopeDigDuration = 25;
force ace_trenches_bigEnvelopeRemoveDuration = 15;
force ace_trenches_smallEnvelopeDigDuration = 20;
force ace_trenches_smallEnvelopeRemoveDuration = 12;

// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
ace_tagging_quickTag = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = false;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 3;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 0.5;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.8;
force ace_medical_fractures = 2; //Public 1
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_interactionMenuShowTriage = 2;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2; //Public auf 1
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.2;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 2;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; //public false
force ace_medical_statemachine_cardiacArrestTime = 300; //public 900 Event 300
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 1;
force ace_medical_treatment_clearTraumaAfterBandage = false;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 2; //Public 0
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1; //pulic 0
force ace_medical_treatment_medicIV = 1; //Public 0
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15;
force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 30;
force ace_medical_treatment_treatmentTimeTourniquet = 5;
force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 1;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 0.8;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 2;
force acex_field_rations_timeWithoutFood = 8;
force acex_field_rations_timeWithoutWater = 3;
force acex_field_rations_waterSourceActions = 2;

// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 1;
acex_headless_log = false;
force acex_headless_transferLoadout = 1;

// ACEX Hinsetzen
force acex_sitting_enable = true;

// ACEX Lautstaerke
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// ACEX Sichteinschraenkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACEX Verstaerken
force acex_fortify_settingHint = 1;

// Backpack On Chest
force bocr_main_disabled = false;
force bocr_main_walk = true;

// CBA UI
cba_diagnostic_ConsoleIndentType = 0;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Waffen
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;

// Community Base Addons - Netzwerk
force cba_network_loadoutValidation = 1;

// GRAD Trenches
force grad_trenches_functions_allowBigEnvelope = true;
force grad_trenches_functions_allowCamouflage = true;
force grad_trenches_functions_allowDigging = true;
force grad_trenches_functions_allowGiantEnvelope = true;
force grad_trenches_functions_allowLongEnvelope = true;
force grad_trenches_functions_allowShortEnvelope = true;
force grad_trenches_functions_allowSmallEnvelope = true;
force grad_trenches_functions_allowTrenchDecay = true;
force grad_trenches_functions_allowVehicleEnvelope = true;
force grad_trenches_functions_bigEnvelopeDigTime = 40;
force grad_trenches_functions_bigEnvelopeRemovalTime = -1;
force grad_trenches_functions_buildFatigueFactor = 1;
force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
force grad_trenches_functions_decayTime = 1800;
force grad_trenches_functions_giantEnvelopeDigTime = 90;
force grad_trenches_functions_giantEnvelopeRemovalTime = -1;
force grad_trenches_functions_LongEnvelopeDigTime = 100;
force grad_trenches_functions_LongEnvelopeRemovalTime = -1;
force grad_trenches_functions_shortEnvelopeDigTime = 15;
force grad_trenches_functions_shortEnvelopeRemovalTime = -1;
force grad_trenches_functions_smallEnvelopeDigTime = 30;
force grad_trenches_functions_smallEnvelopeRemovalTime = -1;
force grad_trenches_functions_stopBuildingAtFatigueMax = true;
force grad_trenches_functions_timeoutToDecay = 3600;
force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
force grad_trenches_functions_vehicleEnvelopeRemovalTime = -1;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
tfar_core_noTSNotConnectedHint = true;
force TFAR_defaultIntercomSlot = 0;
force TFAR_disableAutoMute = false; ---
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force tfar_radiocode_east = "_opfor";
force tfar_radiocode_independent = "_independent";
force tfar_radiocode_west = "_bluefor";
force tfar_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force tfar_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;

// TFAR - Animations
radioAnims_cba_ads = true;
radioAnims_cba_Earpieces = "[""G_WirelessEarpiece_F""]";
radioAnims_cba_main = true;
radioAnims_cba_preference_fadak = "Ear";
radioAnims_cba_preference_Others = "Hand";
radioAnims_cba_preference_pnr1000 = "Hand";
radioAnims_cba_preference_PRC148 = "Ear";
radioAnims_cba_preference_PRC152 = "Ear";
radioAnims_cba_preference_PRC154 = "Ear";
radioAnims_cba_preference_rf7800 = "Hand";
radioAnims_cba_vehicles = true;
radioAnims_cba_vestarmor = true;
radioAnims_cba_vests = "[]";

// TFAR - Benutzereinstellungen
TFAR_curatorCamEars = false;
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.0795;
force TFAR_moveWhileTabbedOut = true;
TFAR_noAutomoveSpectator = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true;
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

Titel: Re: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 22. Oktober 2021, 00:14:19
Cba Settings  Ace update (https://steamcommunity.com/sharedfiles/filedetails/changelog/463939057)

Neue Settings
Neue Settings mit Geänderte Settings
Alte Settings mit neu Position
Geänderte Settings
nicht geklärt
unklar
unbekannt
entfernt

Alle ACEX Setting sind alle jetzt im @ACE mod drin und auch in den Setting werte gleich geblieben!!!!

alle Settings mit Force werden von der Mission vorgeschrieben

cba ACE settings

// ACE Advanced Vehicle Damage
force ace_vehicle_damage_enableCarDamage = false;
force ace_vehicle_damage_enabled = true;
force ace_vehicle_damage_removeAmmoDuringCookoff = true;

// ACE Allgemein
ace_common_progressBarInfo = 1;  "2 zu 1" 2 ist mit Zeit anzeige spricht gegen Immersion


// ACE Benutzeroberfläche
ace_ui_enableSpeedIndicator = true;

// ACE Durchzündung
force ace_cookoff_enableFire = true;    im test

// ACE Fire
force ace_fire_enabled = true;     im test         
force ace_fire_enableFlare = false;  im test

// ACE Heißlaufen
force ace_overheating_cookoffCoef = 1;  kann zu un schönen effekt führen ()zu oft werde muss hoch gestellt werden für weniger??
force ace_overheating_heatCoef = 1;     
force ace_overheating_jamChanceCoef = 1; 
force ace_overheating_overheatingRateOfFire = true; 
ace_overheating_particleEffectsAndDispersionDistance = 3000; 
force ace_overheating_unJamOnSwapBarrel = true;     im test jam fix bei switch barrel

// ACE Interaktion
ace_interaction_enableGroupRenaming = true;
force ace_interaction_interactWithTerrainObjects = false;

// ACE Interaktionsmenü (selbst) - Mehr
ace_interact_menu_more__ACE_CheckAirTemperature = false;
ace_interact_menu_more__ace_csw_deploy = false;
ace_interact_menu_more__ACE_Equipment = false;
ace_interact_menu_more__ACE_Explosives = false;
ace_interact_menu_more__ace_field_rations = false;
ace_interact_menu_more__ace_fortify = false;
ace_interact_menu_more__ace_gestures = false;
ace_interact_menu_more__ace_intelitems = false;
ace_interact_menu_more__ACE_MapFlashlight = false;
ace_interact_menu_more__ACE_MapGpsHide = false;
ace_interact_menu_more__ACE_MapGpsShow = false;
ace_interact_menu_more__ACE_MapTools = false;
ace_interact_menu_more__ACE_Medical = false;
ace_interact_menu_more__ACE_Medical_Menu = false;
ace_interact_menu_more__ACE_MoveRallypoint = false;
ace_interact_menu_more__ACE_RepackMagazines = false;
ace_interact_menu_more__ace_sandbag_place = false;
ace_interact_menu_more__ACE_StartSurrenderingSelf = false;
ace_interact_menu_more__ACE_StopEscortingSelf = false;
ace_interact_menu_more__ACE_StopSurrenderingSelf = false;
ace_interact_menu_more__ACE_Tags = false;
ace_interact_menu_more__ACE_TeamManagement = false;
ace_interact_menu_more__ace_zeus_create = false;
ace_interact_menu_more__ace_zeus_delete = false;
ace_interact_menu_more__acex_field_rations = false;
ace_interact_menu_more__acex_fortify = false;
ace_interact_menu_more__acex_intelitems = false;
ace_interact_menu_more__acex_sitting_Stand = false;
ace_interact_menu_more__awm_ace_actions = false;
ace_interact_menu_more__TFAR_Radio = false;


// ACE Interaktionsmenü (selbst) - Zu Ursprung bewegen
ace_interact_menu_moveToRoot__ACE_Equipment__ace_atragmx_open = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Attach = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Detach = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ACE_CheckDogtags = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ACE_Chemlights = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu__ace_dagr_toggle = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_goggles_wipeGlasses = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_status = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponOff = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponSwap = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponTo = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_huntir_open = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_interaction_weaponAttachments = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_hide = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_show = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_close = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_show = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_activate = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_connectHeadphones = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_deactivate = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_disconnectHeadphones = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_mk6mortar_rangetable = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperature = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperatureSpareBarrels = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CoolWeaponWithItem = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_SwapBarrel = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_UnJam = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutInEarplugs = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_makeCopy = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_openCopy = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_reload_checkAmmo = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEarplugs = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_adjustZero = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_resetZero = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_spottingscope_place = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ACE_TacticalLadders = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches_digEnvelopeBig = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches_digEnvelopeSmall = false;
ace_interact_menu_moveToRoot__ACE_Equipment__ace_tripod_place = false;
ace_interact_menu_moveToRoot__ACE_Equipment__bocr_main_onBack = false;
ace_interact_menu_moveToRoot__ACE_Equipment__bocr_main_onChest = false;
ace_interact_menu_moveToRoot__ACE_Equipment__bocr_main_swap = false;
ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Cellphone = false;
ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Place = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Advance = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_CeaseFire = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Cover = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Engage = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Follow = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Forward = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Freeze = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Go = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Hold = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Point = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Regroup = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Stop = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Up = false;
ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Warning = false;
ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlignCompass = false;
ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlignNorth = false;
ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsHide = false;
ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowNormal = false;
ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowSmall = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmLeft = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmRight = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_Head = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegLeft = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegRight = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso = false;
ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso__TriageCard = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamBlue = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamGreen = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamRed = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamYellow = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveGroup = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveTeam = false;
ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_RenameGroup = false;
ace_interact_menu_moveToRoot__awm_ace_actions__Dismount = false;
ace_interact_menu_moveToRoot__awm_ace_actions__Mount = false;
ace_interact_menu_moveToRoot__awm_ace_actions__Switch = false;


// ACE Logistik
ace_cargo_enableRename = true;
ace_cargo_openAfterUnload = 0;
force ace_repair_locationsBoostTraining = false;   

// ACE Magazine umpacken
ace_magazinerepack_repackLoadedMagazines = true;  im test

// ACE Uncategorized
force ace_parachute_failureChance = 0,05;  im test
force ace_parachute_hideAltimeter = true;

// ACE Zeige Spielernamen
force ace_nametags_ambientBrightnessAffectViewDist = 1;   

// ACE Ziehen
ace_dragging_dragAndFire = true;

// ACE-Medicsystem
force ace_medical_deathChance = 1;
force ace_medical_enableVehicleCrashes = true;
ace_medical_feedback_enableHUDIndicators = true;  noch offen
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];       
force ace_medical_treatment_advancedDiagnose = 2;   im test Enabled & Can Diagnose  Death/Cardiac Areest "1 zu 2"
force ace_medical_treatment_clearTrauma = 1;  jetzt mit neuer Option nie entferne von trauma
force ace_medical_treatment_cprSuccessChanceMax = 0,25; // neu teile
force ace_medical_treatment_cprSuccessChanceMin = 0.5; // neu tiele



// ACE Advanced Vehicle Damage
ace_vehicle_damage_enableCarDamage = false;
ace_vehicle_damage_enabled = true;
ace_vehicle_damage_removeAmmoDuringCookoff = true;

// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_epilepsyFriendlyMode = false;
force ace_common_progressBarInfo = 1;
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;

// ACE Artillerie
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = false;
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = false;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Außenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_enableSpeedIndicator = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
force ace_csw_handleExtraMagazines = true;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_enableFire = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge
ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;
ace_vehicles_speedLimiterStep = 5;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 2;
force acex_field_rations_timeWithoutFood = 8;
force acex_field_rations_timeWithoutWater = 3;
force acex_field_rations_waterSourceActions = 2;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;

// ACE Fire
force ace_fire_enabled = true;
force ace_fire_enableFlare = true;

// ACE G-Forces
force ace_gforces_coef = 1;
force ace_gforces_enabledFor = 1;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Granaten
force ace_grenades_convertExplosives = true;

// ACE Headless
force acex_headless_delay = 15;
force acex_headless_enabled = true;
force acex_headless_endMission = 0;
acex_headless_log = false;
force acex_headless_transferLoadout = 1;

// ACE Heißlaufen
force ace_overheating_cookoffCoef = 1;
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_heatCoef = 1;
force ace_overheating_jamChanceCoef = 1;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_overheatingRateOfFire = true;
ace_overheating_particleEffectsAndDispersionDistance = 3000;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;
force ace_overheating_unJamOnSwapBarrel = true;

// ACE Hinsetzen
force acex_sitting_enable = true;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableGroupRenaming = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;
ace_interaction_enableWeaponAttachments = true;
force ace_interaction_interactWithTerrainObjects = false;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = false;
ace_interact_menu_addBuildingActions = true;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_consolidateSingleChild = false;
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;
ace_interact_menu_useListMenuSelf = true;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 0;
ace_markers_timestampEnabled = true;
ace_markers_timestampFormat = "HH:MM";
ace_markers_timestampHourFormat = 24;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_allowCurator = true;
force ace_map_gestures_allowSpectator = true;
force ace_map_gestures_briefingMode = 0;
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 10;
force ace_map_gestures_maxRangeCamera = 20;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];
force ace_map_gestures_onlyShowFriendlys = false;

// ACE Lautstärke
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_enableRename = true;
force ace_cargo_loadTimeCoefficient = 5;
ace_cargo_openAfterUnload = 0;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 25;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force ace_repair_locationsBoostTraining = false;
force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ToolKit"];

// ACE Magazine umpacken
ace_magazinerepack_repackLoadedMagazines = false;
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 14;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 11;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
ace_explosives_customTimerDefault = 30;
force ace_explosives_customTimerMax = 5400;
force ace_explosives_customTimerMin = 5;
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Trenches
force ace_trenches_bigEnvelopeDigDuration = 25;
force ace_trenches_bigEnvelopeRemoveDuration = 15;
force ace_trenches_smallEnvelopeDigDuration = 20;
force ace_trenches_smallEnvelopeRemoveDuration = 12;

// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
force ace_parachute_failureChance = 0.05;
force ace_parachute_hideAltimeter = true;
ace_tagging_quickTag = 1;

// ACE Verstärken
force acex_fortify_settingHint = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = false;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
ace_nametags_ambientBrightnessAffectViewDist = 1;
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Ziehen
ace_dragging_dragAndFire = true;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 3;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 0.5;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_deathChance = 1;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_enableHUDIndicators = true;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.65;
force ace_medical_fractures = 2;
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_interactionMenuShowTriage = 2;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.2;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 2;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force ace_medical_statemachine_cardiacArrestTime = 600;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = 2;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 1;
force ace_medical_treatment_clearTrauma = 1;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChanceMax = 0.5;
force ace_medical_treatment_cprSuccessChanceMin = 0.25;
force ace_medical_treatment_holsterRequired = 2;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15;
force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 30;
force ace_medical_treatment_treatmentTimeTourniquet = 5;
force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 1;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 0.8;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// Backpack On Chest
force bocr_main_disabled = false;
force bocr_main_walk = true;

// Community Base Addons
cba_diagnostic_ConsoleIndentType = 0;
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
force cba_network_loadoutValidation = 1;
cba_optics_usePipOptics = true;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;


// GRAD Trenches
force grad_trenches_functions_allowBigEnvelope = true;
force grad_trenches_functions_allowCamouflage = true;
force grad_trenches_functions_allowDigging = true;
force grad_trenches_functions_allowGiantEnvelope = true;
force grad_trenches_functions_allowLongEnvelope = true;
force grad_trenches_functions_allowShortEnvelope = true;
force grad_trenches_functions_allowSmallEnvelope = true;
force grad_trenches_functions_allowTrenchDecay = true;
force grad_trenches_functions_allowVehicleEnvelope = true;
force grad_trenches_functions_bigEnvelopeDigTime = 40;
force grad_trenches_functions_bigEnvelopeRemovalTime = -1;
force grad_trenches_functions_buildFatigueFactor = 1;
force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
force grad_trenches_functions_decayTime = 1800;
force grad_trenches_functions_giantEnvelopeDigTime = 90;
force grad_trenches_functions_giantEnvelopeRemovalTime = -1;
force grad_trenches_functions_LongEnvelopeDigTime = 100;
force grad_trenches_functions_LongEnvelopeRemovalTime = -1;
force grad_trenches_functions_shortEnvelopeDigTime = 15;
force grad_trenches_functions_shortEnvelopeRemovalTime = -1;
force grad_trenches_functions_smallEnvelopeDigTime = 30;
force grad_trenches_functions_smallEnvelopeRemovalTime = -1;
force grad_trenches_functions_stopBuildingAtFatigueMax = true;
force grad_trenches_functions_timeoutToDecay = 3600;
force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
force grad_trenches_functions_vehicleEnvelopeRemovalTime = -1;

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
tfar_core_noTSNotConnectedHint = true;
force TFAR_defaultIntercomSlot = 0;
force TFAR_disableAutoMute = false;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force tfar_radiocode_east = "_opfor";
force tfar_radiocode_independent = "_independent";
force tfar_radiocode_west = "_bluefor";
force tfar_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "";
force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force TFAR_Teamspeak_Channel_Password = "123";
force tfar_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;

// TFAR - Animations
radioAnims_cba_ads = true;
radioAnims_cba_Earpieces = "[""G_WirelessEarpiece_F""]";
radioAnims_cba_main = true;
radioAnims_cba_preference_fadak = "Ear";
radioAnims_cba_preference_Others = "Hand";
radioAnims_cba_preference_pnr1000 = "Hand";
radioAnims_cba_preference_PRC148 = "Ear";
radioAnims_cba_preference_PRC152 = "Ear";
radioAnims_cba_preference_PRC154 = "Ear";
radioAnims_cba_preference_rf7800 = "Hand";
radioAnims_cba_vehicles = true;
radioAnims_cba_vestarmor = true;
radioAnims_cba_vests = "[]";

// TFAR - Benutzereinstellungen
TFAR_curatorCamEars = false;
TFAR_default_radioVolume = 6;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.0795;
force TFAR_moveWhileTabbedOut = true;
TFAR_noAutomoveSpectator = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 15;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true;
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

Titel: Re: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 08. Juni 2022, 23:48:49
Cba Settings  Ace update (https://steamcommunity.com/sharedfiles/filedetails/changelog/463939057)

Neue Settings
Neue Settings mit Geänderte Settings
Alte Settings mit neu Position
Geänderte Settings
nicht geklärt
unklar
unbekannt
entfernt

Alle ACEX Setting sind alle jetzt im @ACE mod drin und auch in den Setting werte gleich geblieben!!!!

alle Settings mit Force werden von der Mission vorgeschrieben

cba ACE settings

// ACE Benutzeroberfläche

ace_ui_hideDefaultActionIcon = false;

// ACE Casings
ace_casings_enabled = true;
ace_casings_maxCasings = 250;

// ACE Crew Served Weapons
ace_csw_handleExtraMagazinesType = 0;

// ACE Fahrzeuge
ace_viewports_enabled = true;

// ACE Feuer
ace_fire_dropWeapon = 1;
ace_fire_enableScreams = true;

// ACE Fingerzeig
ace_finger_proximityScaling = false;
ace_finger_sizeCoef = 1; ?force?


// ACE-Medicsystem
ace_medical_gui_showBloodlossEntry = true;

// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_epilepsyFriendlyMode = false;
force ace_common_progressBarInfo = 1;
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;

// ACE Artillerie
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = true;
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = false;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Außenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_enableSpeedIndicator = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_hideDefaultActionIcon = false;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Casings
ace_casings_enabled = true;
ace_casings_maxCasings = 250;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
force ace_csw_handleExtraMagazines = true;
force ace_csw_handleExtraMagazinesType = 0;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_enableFire = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweiterter Fahrzeugsschaden
ace_vehicle_damage_enableCarDamage = false;
ace_vehicle_damage_enabled = true;
ace_vehicle_damage_removeAmmoDuringCookoff = true;

// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeuge
ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;
ace_vehicles_speedLimiterStep = 5;
ace_viewports_enabled = true;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Feld Rationen
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 2;
force acex_field_rations_timeWithoutFood = 8;
force acex_field_rations_timeWithoutWater = 3;
force acex_field_rations_waterSourceActions = 2;

// ACE Feuer
force ace_fire_dropWeapon = 1;
force ace_fire_enabled = true;
force ace_fire_enableFlare = true;
force ace_fire_enableScreams = true;

// ACE Fingerzeig
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;
ace_finger_proximityScaling = true;
ace_finger_sizeCoef = 1;

// ACE G-Forces
force ace_gforces_coef = 1;
force ace_gforces_enabledFor = 1;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Gräben
force ace_trenches_bigEnvelopeDigDuration = 25;
force ace_trenches_bigEnvelopeRemoveDuration = 15;
force ace_trenches_smallEnvelopeDigDuration = 20;
force ace_trenches_smallEnvelopeRemoveDuration = 12;

// ACE Granaten
force ace_grenades_convertExplosives = true;

// ACE Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
acex_headless_log = false;
force acex_headless_transferLoadout = 1;

// ACE Heißlaufen
force ace_overheating_cookoffCoef = 5;
force ace_overheating_coolingCoef = 5;
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_heatCoef = 1;
force ace_overheating_jamChanceCoef = 1;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_overheatingRateOfFire = true;
ace_overheating_particleEffectsAndDispersionDistance = 3000;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_suppressorCoef = 0;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;
force ace_overheating_unJamOnSwapBarrel = true;

// ACE Hinsetzen
force acex_sitting_enable = true;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableGroupRenaming = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;
ace_interaction_enableWeaponAttachments = true;
force ace_interaction_interactWithTerrainObjects = false;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = false;
ace_interact_menu_addBuildingActions = true;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_consolidateSingleChild = false;
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;
ace_interact_menu_useListMenuSelf = true;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 0;
ace_markers_timestampEnabled = true;
ace_markers_timestampFormat = "HH:MM";
ace_markers_timestampHourFormat = 24;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
force ace_map_gestures_allowCurator = true;
force ace_map_gestures_allowSpectator = true;
force ace_map_gestures_briefingMode = 0;
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 10;
force ace_map_gestures_maxRangeCamera = 20;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];
force ace_map_gestures_onlyShowFriendlys = false;

// ACE Lautstärke
acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = true;
acex_volume_showNotification = true;

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_enableRename = true;
force ace_cargo_loadTimeCoefficient = 5;
ace_cargo_openAfterUnload = 0;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 25;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 0.5;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_repair_locationsBoostTraining = false;
force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ace_repair_anyToolKit"];

// ACE Magazine umpacken
ace_magazinerepack_repackAnimation = true;
ace_magazinerepack_repackLoadedMagazines = false;
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACE Sichtweitenbegrenzung
ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 14;
ace_viewdistance_viewDistanceLandVehicle = 9;
ace_viewdistance_viewDistanceOnFoot = 11;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
ace_explosives_customTimerDefault = 30;
force ace_explosives_customTimerMax = 5400;
force ace_explosives_customTimerMin = 5;
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Unkategorisiert
force ace_fastroping_requireRopeItems = true;
force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
ace_laser_showLaserOnMap = 1;
ace_marker_flags_placeAnywhere = false;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
force ace_parachute_failureChance = 0.05;
force ace_parachute_hideAltimeter = true;
ace_tagging_quickTag = 1;

// ACE Verstärken
ace_fortify_markObjectsOnMap = 1;
ace_fortify_timeCostCoefficient = 1;
ace_fortify_timeMin = 1.5;
force acex_fortify_settingHint = 1;

// ACE Waffen
force ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = false;

// ACE Wiedereinstieg
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
ace_nametags_ambientBrightnessAffectViewDist = 1;
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Ziehen
ace_dragging_dragAndFire = true;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 3;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 0.5;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_deathChance = 1;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_enableHUDIndicators = true;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.65;
force ace_medical_fractures = 2;
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_interactionMenuShowTriage = 2;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_gui_showBloodlossEntry = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.2;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 2;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force ace_medical_statemachine_cardiacArrestTime = 600;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = 2;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 1;
force ace_medical_treatment_clearTrauma = 1;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChanceMax = 0.5;
force ace_medical_treatment_cprSuccessChanceMin = 0.25;
force ace_medical_treatment_holsterRequired = 2;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15;
force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 30;
force ace_medical_treatment_treatmentTimeTourniquet = 5;
force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 1;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 0.8;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// Backpack On Chest
force bocr_main_disabled = false;
force bocr_main_walk = true;

// Community Base Addons
cba_diagnostic_ConsoleIndentType = 0;
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
force cba_network_loadoutValidation = 1;
cba_optics_usePipOptics = true;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
Titel: Re: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 05. März 2023, 15:59:39
// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Advanced Throwing
orce ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Advanced Vehicle Damage
ace_vehicle_damage_enableCarDamage = false;
ace_vehicle_damage_enabled = false;
ace_vehicle_damage_removeAmmoDuringCookoff = true;

// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = false;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;
ace_arsenal_loadoutsSaveFace = false;
ace_arsenal_loadoutsSaveInsignia = true;
ace_arsenal_loadoutsSaveVoice = false;

// ACE Artillery
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = true;
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = false;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Casings
ace_casings_enabled = true;
ace_casings_maxCasings = 250;

// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_epilepsyFriendlyMode = false;
force ace_common_progressBarInfo = 1;
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;

// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 1;
ace_cookoff_destroyVehicleAfterCookoff = false;
force ace_cookoff_enable = 2;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_enableFire = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
force ace_csw_handleExtraMagazines = true;
force ace_csw_handleExtraMagazinesType = 0;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Dragging
ace_dragging_dragAndFire = true;

// ACE Explosives
ace_explosives_customTimerDefault = 30;
force ace_explosives_customTimerMax = 5400;
force ace_explosives_customTimerMin = 5;
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Field Rations
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = true;
acex_field_rations_hudShowLevel = 60;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 2;
force acex_field_rations_timeWithoutFood = 8;
force acex_field_rations_timeWithoutWater = 3;
force acex_field_rations_waterSourceActions = 2;

// ACE Fire
force ace_fire_dropWeapon = 1;
force ace_fire_enabled = true;
force ace_fire_enableFlare = true;
force ace_fire_enableScreams = true;

// ACE Fortify
ace_fortify_markObjectsOnMap = 1;
ace_fortify_timeCostCoefficient = 1;
ace_fortify_timeMin = 1.5;
force acex_fortify_settingHint = 1;

// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE G-Forces
force ace_gforces_coef = 1;
force ace_gforces_enabledFor = 1;

// ACE Goggles
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = false;
ace_goggles_showInThirdPerson = false;

// ACE Grenades
force ace_grenades_convertExplosives = true;

// ACE Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
acex_headless_log = false;
force acex_headless_transferLoadout = 0;

// ACE Hearing
ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
ace_hearing_earplugsVolume = 0.5;
ace_hearing_enableCombatDeafness = true;
ace_hearing_enabledForZeusUnits = true;
ace_hearing_unconsciousnessVolume = 0.4;

// ACE Interaction
ace_interaction_disableNegativeRating = false;
ace_interaction_enableGroupRenaming = true;
ace_interaction_enableMagazinePassing = true;
ace_interaction_enableTeamManagement = true;
ace_interaction_enableWeaponAttachments = true;
ace_interaction_interactWithTerrainObjects = false;

// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_consolidateSingleChild = false;
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;
ace_interact_menu_useListMenuSelf = false;

// ACE Logistics
ace_cargo_carryAfterUnload = true;
force ace_cargo_enable = true;
force ace_cargo_enableRename = true;
force ace_cargo_loadTimeCoefficient = 5;
ace_cargo_openAfterUnload = 0;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 20;
force ace_refuel_progressDuration = 2; //----------
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_repair_locationsBoostTraining = false;
force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_towing_addRopeToVehicleInventory = true;

// ACE Magazine Repack
ace_magazinerepack_repackAnimation = true;
ace_magazinerepack_repackLoadedMagazines = true;
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 0;
ace_markers_timestampEnabled = true;
ace_markers_timestampFormat = "HH:MM";
ace_markers_timestampHourFormat = 24;

// ACE Map Gestures
force ace_map_gestures_allowCurator = true;
force ace_map_gestures_allowSpectator = true;
force ace_map_gestures_briefingMode = 0;
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0.71,0.28,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 10;
force ace_map_gestures_maxRangeCamera = 20;
force ace_map_gestures_nameTextColor = [0.72,0.28,0,0.5];
force ace_map_gestures_onlyShowFriendlys = false;

// ACE Map Tools
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 0.5;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_deathChance = 1;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_enableHUDIndicators = true;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.65;
force ace_medical_fractures = 2;
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_interactionMenuShowTriage = 2;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_gui_showBloodlossEntry = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.2;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 2;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force ace_medical_statemachine_cardiacArrestTime = 600;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = 2;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 1;
force ace_medical_treatment_clearTrauma = 1;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChanceMax = 0.5;
force ace_medical_treatment_cprSuccessChanceMin = 0.25;
force ace_medical_treatment_holsterRequired = 0;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15;
force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 30;
force ace_medical_treatment_treatmentTimeTourniquet = 5;
force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 1;

// ACE Name Tags
ace_nametags_ambientBrightnessAffectViewDist = 1;
force ace_nametags_defaultNametagColor = [0.72,0.28,0,1];
force ace_nametags_nametagColorBlue = [0,0,1,1];
force ace_nametags_nametagColorGreen = [0,1,0,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0,0,1];
force ace_nametags_nametagColorYellow = [1,1,0,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 0.8;
force ace_nightvision_noiseScaling = 0.5;
force ace_nightvision_shutterEffects = true;

// ACE Overheating
force ace_overheating_cookoffCoef = 5;
force ace_overheating_coolingCoef = 5;
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_heatCoef = 1;
force ace_overheating_jamChanceCoef = 1;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_overheatingRateOfFire = true;
ace_overheating_particleEffectsAndDispersionDistance = 3000;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_suppressorCoef = 0;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;
force ace_overheating_unJamOnSwapBarrel = true;

// ACE Pointing
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.860071,0.369875,0,1];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 6;
ace_finger_proximityScaling = true;
ace_finger_sizeCoef = 1;

// ACE Pylons
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 20;
force ace_pylons_timePerPylon = 5;

// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 3;
force ace_quickmount_speed = 16;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Sitting
force acex_sitting_enable = true;

// ACE Spectator
force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 3;
force ace_spectator_restrictVisions = 0;

// ACE Switch Units
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Trenches
force ace_trenches_bigEnvelopeDigDuration = 25;
force ace_trenches_bigEnvelopeRemoveDuration = 15;
force ace_trenches_smallEnvelopeDigDuration = 20;
force ace_trenches_smallEnvelopeRemoveDuration = 12;

// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
ace_laser_showLaserOnMap = 1;
ace_marker_flags_placeAnywhere = false;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 2;
ace_noradio_enabled = true;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
force ace_parachute_failureChance = 0.05;
force ace_parachute_hideAltimeter = true;
ace_tagging_quickTag = 1;

// ACE User Interface
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_enableSpeedIndicator = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_hideDefaultActionIcon = false;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Vehicles
ace_novehicleclanlogo_enabled = false;
ace_vehicles_hideEjectAction = false;
force ace_vehicles_keepEngineRunning = true;
ace_vehicles_speedLimiterStep = 5;
ace_viewports_enabled = true;

// ACE View Distance Limiter
ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE View Restriction
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force acex_viewrestriction_preserveView = false;

// ACE Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;

// ACE Weapons
force ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;

// ACE Weather
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = false;

// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// Community Base Addons
cba_diagnostic_ConsoleIndentType = 0;
cba_diagnostic_watchInfoRefreshRate = 0.2;
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
force cba_network_loadoutValidation = 1;
cba_optics_usePipOptics = true;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
Titel: Re: cba_settings.sqf Änderungs Protokoll
Beitrag von: niCe MakatoMiela am 27. Juli 2023, 22:53:08
force ace_advanced_ballistics_enabled = false; // = true;

ace_common_progressBarInfo = 2; // -force

ce_fire_enableScreams = true; // -force

force ace_interaction_disableNegativeRating = true; // +force
force ace_interaction_enableGroupRenaming = true; // +force
force ace_interaction_enableTeamManagement = true; // +force
force ace_interaction_interactWithTerrainObjects = false; // +force


force ace_rearm_distance = 25; // von ACE +5
force ace_refuel_hoseLength = 25; von ACE +5

force ace_medical_gui_showBloodlossEntry = true; // von ACE +force

force ace_medical_treatment_treatmentTimeSplint = 7; // -23 zu ACE

force ace_laser_showLaserOnMap = 2; // +1 +force

force ace_viewports_enabled = true; // von ACE force