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Autor Thema: cba Settings on Server Addon"Mod" Version  (Gelesen 10283 mal)

niCe MakatoMiela

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cba Settings on Server Addon"Mod" Version
« am: 07. März 2020, 17:14:55 »
Anleitung Infos Seiten
CBA Settings System


Tool
Arma Tool von Steam: Addon Builder / Publisher


Addon:
@niCeteameu CBA Settings

@niCeteameu CBA Settings v0.1 Beta

cba Settings://cba settings FIx on Server nice team 200307

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;

force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;

force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;

force TFAR_spectatorCanHearEnemyUnits = false; //--
force TFAR_spectatorCanHearFriendlies = true;


// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractures = 2;
force ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.05;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestTime = 30;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = true;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = false;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 4;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_woundReopening = true;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;


config.cpp:
Zitat
class CfgPatches
 {
    class cba_settings_userconfig
    {
       units[] = {};
       weapons[] = {};
       requiredVersion = 0.1;
       requiredAddons[] = {"cba_settings"};
    };
 };
« Letzte Änderung: 07. März 2020, 17:17:27 von niCe MakatoMiela »
mfg Makato
Rufname: Miela


The victory for freedom, for the future

niCe MakatoMiela

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Re: cba Settings on Server Addon"Mod" Version
« Antwort #1 am: 07. März 2020, 17:20:32 »
@niCeTeameu CBA Settings v0.2 Beta

- entfernt von nicht gesperrt commands
- Key Ordner mit key hinzugefügt für den Server
- pbo key im Addons Ordner hinzugefügt
- T im Name groß geschriebn

//cba settings FIx on Server nice team 200307

// TFAR - Allgemeine Einstellungen
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;

force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = false;
force TFAR_givePersonalRadioToRegularSoldier = false;

force TFAR_radiocode_east = "_opfor";
force TFAR_radiocode_independent = "_independent";
force TFAR_radiocode_west = "_bluefor";
force TFAR_radioCodesDisabled = false;

force force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;


// ACE-Medicsystem
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.8;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 1800;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 0;
force ace_medical_fractureChance = 0.8;
force ace_medical_fractures = 2;
force ace_medical_gui_enableActions = 0;
force ace_medical_gui_maxDistance = 3;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 2;
force ace_medical_spontaneousWakeUpChance = 0.05;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestTime = 30;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedBandages = true;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = false;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 4;
force ace_medical_treatment_litterCleanupDelay = 1800;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 2;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;
« Letzte Änderung: 13. März 2020, 21:31:09 von niCe MakatoMiela »
mfg Makato
Rufname: Miela


The victory for freedom, for the future